Sol Raveh Application
Jan. 26th, 2016 09:13 pmPlayer Name: Roxy
Contact: Plurk:
MelonFlavored AIM: CatchinStardrops
Referred by: N/A
Other characters: Amaterasu;
mamaterasu
Character Name: Norma Beatty
Series: Tales of Legendia
Canon Point: After Moses' Character Quest, when they release Giet into the Quiet Lands.
Summary/History: Here!
Personality: Norma is definitely the noisiest of the party, always talking and forcing her way into conversations, even when it’s not exactly her place to do so. She’s extremely cheerful, and can’t stand it when people are glum – doing all she can to make people smile, laughs, and lift their spirits. She’s taken it upon herself to be the morale booster of the party, and even says so herself in game, during a character quest. She usually accomplishes this by making witty jokes, usually with Grune, about people in the party, herself, or the situation in general. This has earned her, and Grune by default, the status of being involved in the “Laugh Brigade” by Jay, which she seems unbothered by. She enjoys making people laugh, and making jokes, and will even poke fun of herself at times to get even a chuckle out of someone.
Though Norma may seem like just a barrel of laughs, she’s actually quite insightful and intelligent, more so than she lets on. It’s revealed during her character quest that she’s the only Orereines that can read and translate Relares, an ancient language of the Ferines, to an expert level. These Relares writings are what pinpoint the exact location of the Everlight - a mystical treasure said to grant any wish the one who finds it makes upon it. She dedicated years to following in the footsteps of her master, Sven, to help achieve his goal of finding the Everlight, and making a wish upon it. She ran away from her home to pursue this goal, after he passed away on his quest seeking the fabled trasure. This shows that she’s extremely dedicated, has a will of steel, and a resolve to match all that. Once Norma’s mind is made, it’s very difficult to get her to change that decision. Norma’s fierce in defending her dreams, and those of the ones she cares for.
As seen with her conversations with Zamaran, she’ll defend her ideals and usually get more spurred on to continue them if they're combatted. She dislikes Zamaran quite a bit because he insults and ridicules her, but in the end of her character quest, it’s revealed that her wish was o restore his eyesight, the dream shared by herself and her master, Sven, showing that she has a close bond with him as the teacher of her teacher, despite their misgivings.
Norma is also extremely hotheaded, and bold, and won’t hesitate to go rushing into things, even when those things could be potentially deadly as well. This may be attributed to her stubbornness and determination to achieve her goal, at any cost, sometimes stepping over people in the process. Her usual saying when heading off into a serious battle is always “charge!” and she says it with a big grin. She’s brave, but foolish, and that rambunctious attitude has gotten her into very tight spots throughout the entire game – one instance putting her life at serious risk.
Now that Norma’s found the Everlight, she’s content to just spend time on the Legacy with her friends, all of whom she has fondly nicknamed. All of them...and literally everyone else she meets. Period. Norma is known for giving people nicknames, and has even given a few somewhat minor characters in the game nicknames as well as the main party. This doesn’t mean that Norma’s immune to nicknames herself, though! She’s often referred to as “Bubbles” by Moses, because of her bubbly personality. She doesn’t seem to mind at all, and even replies to the nickname. So long as it’s not insulting, she’s fine by it. If you do happen to insult her, though, watch out. Norma’s got one heck of a temper, and it doesn’t take much to set her off, which is something you don’t want to do.
Powers/Abilities: Physical:
Norma is an eren, meaning she’s a magic user. She’s perhaps one of the most versatile magic users in the entire game as well, because of the fact that she can use elemental spells, healing spells, and buff/debuff spells. Crystal erens are healers, and Norma is the most potent healer of the party, even being able to call fallen members of the party back to life (this will be dimmed down to keeping a character on the brink of death alive long enough to administer actual live-saving medical support/healing). Norma was also given a very special power - called Sacred Eres in her game canon. This is basically the equivalent of a Mystic Arte/Special Attack. By getting struck continuously by an enemy, Norma enters what is called the Overlimit, where her body basically releases a big burst of energy outward, and her overall magical abilities are increased. In Overlimit, her speed is increased, and she can cast high-level spells much faster than normal. She also can cast her strongest magical attack in this state - Originate Blaze. This is the only way Norma can cast this spell, and it takes all of her MP to do it.
She also has the ability to do combo attacks, probably with others of the Tales of franchise, but that can be worked out in the game setting ICly and slowly with CR build up.
She’s also rather fleet-footed, and can run away like a speeding bullet when things get too hot to handle, which…happens quite a bit with her knack of getting into trouble. Norma also has an uncanny ability of being able to activate switches and machines with a good, well aimed kick. Though this may be useless in the game setting, it's been proven that she’s got a gift for turning on otherwise decrepit machines in the Quiet Lands’ elemental monuments with just a hard jab of her boot. The party even relied on her to activate the other monuments after continual success with this method. Hey, if the method works, don't contest it, right? And who knows, maybe a well aimed kick will come in handle to solve a puzzle!
Mental:
It may not seem like it from first looking at her, but Norma is extremely intelligent. She’s among the only person, besides the Ferines, that can properly translate Relares and has worked on her own for years to be able to achieve that level of knowledge. This also shows that she’s determined. Instead of simply asking Shirley to translate the symbols in her journal for her, Norma endured the hours and even days of mental strain to do it on her own, by the power of her will and belief alone. She wants to show the world that her and her teacher’s dream is not just some myth, and will do anything it takes to do just that. Norma’s will and her belief is unshakeable, and like stated above, it’s extremely difficult to change her view once her mind is set on something.
Items on your character:
Her game canon clothes as well as a spare - which is her formal outfit in game canon. She's also coming with her journal filled to the brim with Relares translations and notes, a few healing gels (think like flavored, medicinal gummies), and of course...the Everlight fragment, her prized possession.
Contact: Plurk:
Referred by: N/A
Other characters: Amaterasu;
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Character Name: Norma Beatty
Series: Tales of Legendia
Canon Point: After Moses' Character Quest, when they release Giet into the Quiet Lands.
Summary/History: Here!
Personality: Norma is definitely the noisiest of the party, always talking and forcing her way into conversations, even when it’s not exactly her place to do so. She’s extremely cheerful, and can’t stand it when people are glum – doing all she can to make people smile, laughs, and lift their spirits. She’s taken it upon herself to be the morale booster of the party, and even says so herself in game, during a character quest. She usually accomplishes this by making witty jokes, usually with Grune, about people in the party, herself, or the situation in general. This has earned her, and Grune by default, the status of being involved in the “Laugh Brigade” by Jay, which she seems unbothered by. She enjoys making people laugh, and making jokes, and will even poke fun of herself at times to get even a chuckle out of someone.
Though Norma may seem like just a barrel of laughs, she’s actually quite insightful and intelligent, more so than she lets on. It’s revealed during her character quest that she’s the only Orereines that can read and translate Relares, an ancient language of the Ferines, to an expert level. These Relares writings are what pinpoint the exact location of the Everlight - a mystical treasure said to grant any wish the one who finds it makes upon it. She dedicated years to following in the footsteps of her master, Sven, to help achieve his goal of finding the Everlight, and making a wish upon it. She ran away from her home to pursue this goal, after he passed away on his quest seeking the fabled trasure. This shows that she’s extremely dedicated, has a will of steel, and a resolve to match all that. Once Norma’s mind is made, it’s very difficult to get her to change that decision. Norma’s fierce in defending her dreams, and those of the ones she cares for.
As seen with her conversations with Zamaran, she’ll defend her ideals and usually get more spurred on to continue them if they're combatted. She dislikes Zamaran quite a bit because he insults and ridicules her, but in the end of her character quest, it’s revealed that her wish was o restore his eyesight, the dream shared by herself and her master, Sven, showing that she has a close bond with him as the teacher of her teacher, despite their misgivings.
Norma is also extremely hotheaded, and bold, and won’t hesitate to go rushing into things, even when those things could be potentially deadly as well. This may be attributed to her stubbornness and determination to achieve her goal, at any cost, sometimes stepping over people in the process. Her usual saying when heading off into a serious battle is always “charge!” and she says it with a big grin. She’s brave, but foolish, and that rambunctious attitude has gotten her into very tight spots throughout the entire game – one instance putting her life at serious risk.
Now that Norma’s found the Everlight, she’s content to just spend time on the Legacy with her friends, all of whom she has fondly nicknamed. All of them...and literally everyone else she meets. Period. Norma is known for giving people nicknames, and has even given a few somewhat minor characters in the game nicknames as well as the main party. This doesn’t mean that Norma’s immune to nicknames herself, though! She’s often referred to as “Bubbles” by Moses, because of her bubbly personality. She doesn’t seem to mind at all, and even replies to the nickname. So long as it’s not insulting, she’s fine by it. If you do happen to insult her, though, watch out. Norma’s got one heck of a temper, and it doesn’t take much to set her off, which is something you don’t want to do.
Powers/Abilities: Physical:
Norma is an eren, meaning she’s a magic user. She’s perhaps one of the most versatile magic users in the entire game as well, because of the fact that she can use elemental spells, healing spells, and buff/debuff spells. Crystal erens are healers, and Norma is the most potent healer of the party, even being able to call fallen members of the party back to life (this will be dimmed down to keeping a character on the brink of death alive long enough to administer actual live-saving medical support/healing). Norma was also given a very special power - called Sacred Eres in her game canon. This is basically the equivalent of a Mystic Arte/Special Attack. By getting struck continuously by an enemy, Norma enters what is called the Overlimit, where her body basically releases a big burst of energy outward, and her overall magical abilities are increased. In Overlimit, her speed is increased, and she can cast high-level spells much faster than normal. She also can cast her strongest magical attack in this state - Originate Blaze. This is the only way Norma can cast this spell, and it takes all of her MP to do it.
She also has the ability to do combo attacks, probably with others of the Tales of franchise, but that can be worked out in the game setting ICly and slowly with CR build up.
She’s also rather fleet-footed, and can run away like a speeding bullet when things get too hot to handle, which…happens quite a bit with her knack of getting into trouble. Norma also has an uncanny ability of being able to activate switches and machines with a good, well aimed kick. Though this may be useless in the game setting, it's been proven that she’s got a gift for turning on otherwise decrepit machines in the Quiet Lands’ elemental monuments with just a hard jab of her boot. The party even relied on her to activate the other monuments after continual success with this method. Hey, if the method works, don't contest it, right? And who knows, maybe a well aimed kick will come in handle to solve a puzzle!
Mental:
It may not seem like it from first looking at her, but Norma is extremely intelligent. She’s among the only person, besides the Ferines, that can properly translate Relares and has worked on her own for years to be able to achieve that level of knowledge. This also shows that she’s determined. Instead of simply asking Shirley to translate the symbols in her journal for her, Norma endured the hours and even days of mental strain to do it on her own, by the power of her will and belief alone. She wants to show the world that her and her teacher’s dream is not just some myth, and will do anything it takes to do just that. Norma’s will and her belief is unshakeable, and like stated above, it’s extremely difficult to change her view once her mind is set on something.
Items on your character:
Her game canon clothes as well as a spare - which is her formal outfit in game canon. She's also coming with her journal filled to the brim with Relares translations and notes, a few healing gels (think like flavored, medicinal gummies), and of course...the Everlight fragment, her prized possession.